cmake_minimum_required(VERSION 3.16)

project(camera VERSION 0.1 LANGUAGES CXX)

set(CMAKE_AUTOUIC ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)



set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)

find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets )
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets Network) #根据版本自动选择qt库

# 设置 OpenCV 头文件路径
set(OpenCV_DIR "D:/3trd/opencv")
find_package(OpenCV REQUIRED)

set(PROJECT_SOURCES

)

if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
    qt_add_executable(camera
        MANUAL_FINALIZATION
        ${PROJECT_SOURCES}
        common.cpp common.h image_det.cpp image_det.h main.cpp mainwindow.cpp mainwindow.h mainwindow.ui plc.cpp plc.h snap7.cpp snap7.h
        log.h log.cpp
        camera.h camera.cpp
        snap7.h
        img.rc
        img.ico
    )
# Define target properties for Android with Qt 6 as:
#    set_property(TARGET camera APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR
#                 ${CMAKE_CURRENT_SOURCE_DIR}/android)
# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation
else()
    if(ANDROID)
        add_library(camera SHARED
            ${PROJECT_SOURCES}
        )
# Define properties for Android with Qt 5 after find_package() calls as:
#    set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android")
    else()
        add_executable(camera
            ${PROJECT_SOURCES}
        )
    endif()
endif()



target_link_libraries(camera PRIVATE Qt${QT_VERSION_MAJOR}::Widgets
    Qt${QT_VERSION_MAJOR}::Network
)

# 链接 OpenCV
target_include_directories(camera PRIVATE ${OpenCV_INCLUDE_DIRS})
target_link_libraries(camera PRIVATE ${OpenCV_LIBS})

# 链接 snap7
target_link_directories(camera PRIVATE "D:/3trd/snap7-full-1.4.2/release/Windows/Win64")
target_link_libraries(camera PRIVATE snap7)



# Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1.
# If you are developing for iOS or macOS you should consider setting an
# explicit, fixed bundle identifier manually though.
if(${QT_VERSION} VERSION_LESS 6.1.0)
  set(BUNDLE_ID_OPTION MACOSX_BUNDLE_GUI_IDENTIFIER com.example.camera)
endif()
set_target_properties(camera PROPERTIES
    ${BUNDLE_ID_OPTION}
    MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
    MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
    MACOSX_BUNDLE TRUE
    WIN32_EXECUTABLE TRUE
)

include(GNUInstallDirs)
install(TARGETS camera
    BUNDLE DESTINATION .
    LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
    RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)

if(QT_VERSION_MAJOR EQUAL 6)
    qt_finalize_executable(camera)
endif()
